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The Legend of Zelda Trivia Questions

How much do you really know about The Legend of Zelda? Below are 79 true or false statements. Click each one to reveal the answer and explanation.

1.

Link's default name in the games is always 'Link' and can never be changed.

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Easy
✗ FALSE

Players can rename Link in nearly every game. 'Link' is the default, but it's never forced—a common misconception.

2.

In the original Zelda, the second quest is accessible by entering the name 'ZELDA' as your file name.

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Easy
✓ TRUE

Entering 'ZELDA' as a save name unlocks the second quest, which features harder dungeons and rearranged item placements—a famous secret.

3.

The Triforce appears in every Legend of Zelda game as a collectible item you can use.

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Easy
✗ FALSE

The Triforce is a story element in most games but rarely a usable item. In many titles, it's just a goal, not something Link can collect and wield.

4.

Princess Zelda is named after Zelda Fitzgerald, wife of novelist F. Scott Fitzgerald.

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Easy
✓ TRUE

Shigeru Miyamoto has said he took the name from the American socialite and author, finding it pleasant and memorable.

5.

Link is left-handed in every single The Legend of Zelda game ever released.

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Easy
✗ FALSE

Link is right-handed in Skyward Sword, Breath of the Wild, and Tears of the Kingdom, due to motion controls and player perspective changes.

6.

In 'Breath of the Wild', you can cook a meal that temporarily gives Link the ability to walk on lava.

Click to reveal answer ›

Easy
✗ FALSE

No food grants lava walking. Fireproof elixirs or the Flamebreaker armor prevent heat damage, but Link still takes damage from direct lava contact.

7.

Princess Zelda appears as a playable character in every mainline Zelda game.

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Easy
✗ FALSE

Zelda is only playable in a few titles like 'Spirit Tracks' (as a spirit) and 'Hyrule Warriors' (a spin-off), not the main series.

8.

The original Legend of Zelda for NES had a second quest that unlocked after beating the game once.

Click to reveal answer ›

Easy
✓ TRUE

Starting a new file with the name 'ZELDA' triggered a harder second quest with rearranged dungeons and items.

9.

The original 'Legend of Zelda' for NES lets you play as Link from the start, not Zelda.

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Easy
✓ TRUE

Despite the game's title, you control Link, a hero named after the creator's friend. Princess Zelda is the one you rescue.

10.

The Legend of Zelda series was inspired by creator Shigeru Miyamoto's childhood exploring caves and forests.

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Easy
✓ TRUE

Miyamoto drew from his memories of wandering rural Japan, discovering hidden lakes and caves, which became the foundation for Hyrule's exploration.

11.

The Master Sword was originally called the 'Blade of Evil's Bane' in early Japanese drafts.

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Medium
✗ FALSE

The Japanese name is 'Master Sword' (マスターソード), though it's often called 'Evil's Bane' in English lore; it was not a draft name.

12.

The Legend of Zelda: Breath of the Wild originally had a full voice cast for Link.

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Medium
✗ FALSE

Link has never spoken full sentences in any mainline Zelda game. The team chose silence to keep him a blank slate for players.

13.

You can complete the original Legend of Zelda without ever defeating a single boss.

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Medium
✗ FALSE

Each dungeon requires defeating its boss to get a Triforce piece. Skipping bosses makes progress impossible.

14.

Ocarina of Time's 'Gerudo Valley' theme was inspired by Spanish flamenco music.

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Medium
✓ TRUE

Composer Koji Kondo drew from flamenco guitar rhythms to give the Gerudo a distinct, exotic cultural feel compared to other regions.

15.

The Triforce was actually three separate golden triangles in the very first game, not one unified symbol.

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Medium
✗ FALSE

The Triforce was depicted as a single golden triangle in the original 1986 game. The three-piece split came later in 'A Link to the Past.'

16.

In 'Breath of the Wild,' Link can survive a fall from any height if he's riding a bear.

Click to reveal answer ›

Medium
✗ FALSE

Riding a bear doesn't negate fall damage. Link still takes damage or dies from high falls, even on a bear or horse.

17.

Link is left-handed in most Zelda games, but was made right-handed in 'Skyward Sword' to match the Wii Remote.

Click to reveal answer ›

Medium
✓ TRUE

For motion controls, Nintendo flipped Link's handedness. He's right-handed in 'Skyward Sword' and 'Breath of the Wild,' but left-handed in most earlier titles.

18.

Link's name was chosen because he is the 'link' between the player and the game world.

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Medium
✓ TRUE

Miyamoto confirmed that 'Link' refers to the character connecting the player to Hyrule, not just a random name.

19.

The original Legend of Zelda was released in both gold and gray NES cartridges.

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Medium
✓ TRUE

The first run of the game came in a gold cartridge, but later copies were gray to cut costs. Most fans only remember the iconic gold.

20.

Zelda II: The Adventure of Link was the only game in the series to feature experience points and leveling up.

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Medium
✓ TRUE

Unlike other Zelda games, Zelda II uses a side-scrolling RPG style with XP for attack, magic, and life upgrades.

21.

The original 'Legend of Zelda' cartridge battery saves data for over 30 years without replacement.

Click to reveal answer ›

Medium
✗ FALSE

Original NES batteries typically last 10-20 years; many have died by now, requiring replacement to save games.

22.

The original 'Legend of Zelda' for NES was the first console game to feature a battery-backed save feature.

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Medium
✓ TRUE

Released in 1986, Zelda used a battery to save progress, a first for a home console game. This allowed players to continue without passwords or restarting.

23.

Link is canonically left-handed in every Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is left-handed in most games, but in 'Skyward Sword' (Wii) and 'Breath of the Wild' (Switch), he is right-handed, likely for motion control mirroring.

24.

The 'Legend of Zelda' timeline was officially published by Nintendo for the first time in 2011.

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Medium
✓ TRUE

Nintendo released 'Hyrule Historia' in 2011, which contained the first official timeline, splitting games into three branches after 'Ocarina of Time'.

25.

Ganon has never been defeated without the Master Sword in any mainline Zelda game.

Click to reveal answer ›

Medium
✗ FALSE

In 'The Legend of Zelda' (NES), Ganon is defeated with the Silver Arrows, not the Master Sword. The sword wasn't introduced until 'A Link to the Past'.

26.

The original Legend of Zelda was released as a launch title for the NES in North America.

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Medium
✗ FALSE

The Legend of Zelda actually launched in Japan in February 1986, months after the NES debuted in North America. It didn't hit US shelves until 1987.

27.

In Breath of the Wild, you can cook a meal that gives Link unlimited stamina for a full in-game day.

Click to reveal answer ›

Medium
✗ FALSE

No meal grants unlimited stamina. The best you can get is a temporary stamina wheel refill or increased stamina recovery speed, but it always runs out.

28.

Link is canonically left-handed in every Legend of Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is left-handed in most games, but starting with Skyward Sword (Wii motion controls), he was made right-handed to match the majority of players using the Wii Remote.

29.

The Legend of Zelda series has never had a direct sequel released in the same console generation.

Click to reveal answer ›

Medium
✗ FALSE

Majora's Mask is a direct sequel to Ocarina of Time, both on N64. Phantom Hourglass follows Wind Waker on DS, and Tears of the Kingdom follows Breath of the Wild on Switch.

30.

In Ocarina of Time, defeating Ganon in the final battle is impossible without the Master Sword.

Click to reveal answer ›

Medium
✗ FALSE

You can damage Ganon with light arrows and the hammer or other weapons in the final phase. The Master Sword is only needed to stun him, but other items work for damage.

31.

The original Legend of Zelda on NES had a second playable quest after you beat it.

Click to reveal answer ›

Medium
✓ TRUE

Beating the game once unlocks 'Second Quest,' with harder dungeons and different item locations—a clever trick to extend replay value.

32.

Link is left-handed in every mainline Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is right-handed in several games, including Skyward Sword and Breath of the Wild, due to motion controls and design changes.

33.

Majora's Mask was developed in under two years by reusing assets from Ocarina of Time.

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Medium
✓ TRUE

Released just 18 months after Ocarina, Majora's Mask reused many character models and animations, allowing a rapid, creative turnaround.

34.

The Zelda timeline was fully planned out before the first game was released.

Click to reveal answer ›

Medium
✗ FALSE

The official timeline was created retroactively; early games had no cohesive chronology, with connections added later by Nintendo.

35.

Link is canonically left-handed, but was made right-handed in the Wii version of Twilight Princess.

Click to reveal answer ›

Medium
✓ TRUE

Link is left-handed in most games, but for Twilight Princess on Wii, Nintendo mirrored the entire game to accommodate right-handed players using the Wii Remote, making Link right-handed.

36.

Princess Zelda's full name is actually Princess Zelda Hyrule, according to official Nintendo lore.

Click to reveal answer ›

Medium
✗ FALSE

Zelda has no official last name. 'Hyrule' is the kingdom, not a surname. Nintendo has never given her a family name, keeping it simply 'Princess Zelda.'

37.

The original Legend of Zelda for NES used a battery save, which was rare for games at the time.

Click to reveal answer ›

Medium
✓ TRUE

Most NES games used passwords to save progress, but The Legend of Zelda (1986) featured an internal battery that saved the game directly to the cartridge, a groundbreaking feature.

38.

Tingle, the odd map-making character, was originally designed to be a playable character in Super Smash Bros.

Click to reveal answer ›

Medium
✗ FALSE

Tingle has never been planned as a Smash fighter. He did appear as an assist trophy and a spin-off star, but his bizarre design always kept him as a supporting character.

39.

The original Legend of Zelda for NES was actually inspired by exploring caves and mazes as a child.

Click to reveal answer ›

Medium
✓ TRUE

Shigeru Miyamoto said the game’s open-world design came from his childhood adventures exploring forests, caves, and hidden paths near his home in Kyoto.

40.

Link is officially left-handed in every single Legend of Zelda game ever released.

Click to reveal answer ›

Medium
✗ FALSE

Link is left-handed in most games, but in Skyward Sword and Breath of the Wild, he is right-handed to match the Wii MotionPlus and general player preference.

41.

Majora's Mask was originally planned as a direct sequel to Ocarina of Time with the same Hyrule map.

Click to reveal answer ›

Medium
✗ FALSE

Majora's Mask reused Ocarina’s engine and assets, but it was never a direct sequel. It was a new story set in Termina, developed in under two years.

42.

The original Legend of Zelda for NES was partly inspired by developer Shigeru Miyamoto's childhood exploring caves.

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Medium
✓ TRUE

Miyamoto has said that exploring caves and forests near his home as a kid inspired the sense of adventure and discovery in the first Zelda game.

43.

Zelda II: The Adventure of Link features side-scrolling combat and RPG-style experience points, unlike any other mainline Zelda game.

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Medium
✓ TRUE

Zelda II is unique in the series for its side-scrolling gameplay, XP leveling system, and towns with NPCs, making it a black sheep entry.

44.

Breath of the Wild's map is a direct 1:1 scale replica of the entire country of Japan.

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Medium
✗ FALSE

Breath of the Wild's map is roughly the size of Kyoto Prefecture, not all of Japan. It's inspired by Japanese geography but far smaller.

45.

Link is left-handed in most Zelda games, but right-handed in the Wii version of Twilight Princess.

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Medium
✓ TRUE

Nintendo flipped the entire game world horizontally for Wii motion controls, making Link right-handed to match the dominant hand of most players.

46.

Zelda II: The Adventure of Link was the best-selling game in the series until Breath of the Wild.

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Medium
✗ FALSE

Zelda II sold around 4 million copies, but Ocarina of Time and A Link to the Past both outsold it long before Breath of the Wild.

47.

Link's Awakening was originally designed as a port of A Link to the Past for the Game Boy.

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Medium
✗ FALSE

It started as a experimental Game Boy project by a small team after A Link to the Past, but it was never a direct port—it's an original story.

48.

The Zelda timeline officially includes a branch where Link fails and Ganon wins, leading to 'The Legend of Zelda' for NES.

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Hard
✓ TRUE

Nintendo's official timeline includes a 'Downfall Timeline' where Ganon defeats Link in 'Ocarina of Time.' This leads directly to the original NES game.

49.

The name 'Zelda' was taken from actress Zelda Fitzgerald, wife of novelist F. Scott Fitzgerald.

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Hard
✓ TRUE

Miyamoto liked the sound of her name, which he heard from a biography, and thought it fit a princess perfectly.

50.

The Legend of Zelda was originally going to be set in a futuristic sci-fi world.

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Hard
✓ TRUE

Shigeru Miyamoto initially envisioned a sci-fi game with time travel, but later shifted to a fantasy setting after being inspired by his childhood explorations of caves and forests.

51.

The ocarina in Ocarina of Time was originally a flute, but Nintendo changed it to avoid confusion with Pan flute games.

Click to reveal answer ›

Hard
✗ FALSE

The ocarina was always the intended instrument. Miyamoto chose it because it's compact and fit the game's medieval fantasy theme, not due to any flute confusion.

52.

In 'Ocarina of Time', you can skip the Water Temple's boss by using a specific glitch.

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Hard
✗ FALSE

No known glitch skips Morpha entirely; the Water Temple is infamous for its difficulty but requires defeating the boss to progress.

53.

The Master Sword can be obtained at the very start of Ocarina of Time by using a glitch to skip the adult Link transformation.

Click to reveal answer ›

Hard
✗ FALSE

No known glitch allows obtaining the Master Sword as child Link; it's locked behind story progression and requires pulling it as an adult.

54.

The Legend of Zelda was originally intended to be a first-person game.

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Hard
✓ TRUE

Shigeru Miyamoto initially prototyped a first-person sword-fighting game before shifting to the top-down view we know today for the NES.

55.

In Ocarina of Time, you can make a Cucco attack Ganondorf during the final boss fight.

Click to reveal answer ›

Hard
✗ FALSE

Cuccos attack Link if he hits them repeatedly, but they have no effect on Ganondorf—no secret interaction exists in that fight.

56.

Navi the fairy from 'Ocarina of Time' was voiced by a child actor in the Japanese version.

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Hard
✓ TRUE

Kaori Mizuhashi, a young voice actress, provided Navi's iconic 'Hey! Listen!' voice in the Japanese release.

57.

Ganon is the only recurring villain in the series who has never had a sympathetic backstory.

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Hard
✗ FALSE

Skyward Sword shows Demise's hatred reincarnating into Ganondorf, and Breath of the Wild implies his tragic origin. Still, he's largely pure evil, but not the only one—Vaati also lacks sympathy.

58.

The 'Zelda II: The Adventure of Link' side-scrolling gameplay was inspired by the game 'Castlevania.'

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Hard
✓ TRUE

Director Kazunobu Shimizu wanted to incorporate side-scrolling elements he admired in Castlevania, leading to the unique mix of top-down overworld and side-scrolling combat in Zelda II.

59.

Princess Zelda’s full name is actually Zelda Hyrule, as revealed in official Nintendo lore.

Click to reveal answer ›

Hard
✗ FALSE

Zelda has no known last name in official canon. 'Hyrule' is the kingdom, not her surname, though fans often assume it. She is simply Princess Zelda.

60.

The Master Sword was originally planned to be a gun in early concept art for the first Zelda game.

Click to reveal answer ›

Hard
✗ FALSE

No early concept art shows the Master Sword as a gun. This is a persistent fan rumor. The sword was always a blade, inspired by medieval fantasy.

61.

The main theme of Zelda was inspired by a lullaby that Koji Kondo heard on a trip to France.

Click to reveal answer ›

Hard
✗ FALSE

Kondo composed the iconic theme based on a simple melody he created, not a French lullaby. This myth likely stems from fan speculation about its ethereal sound.

62.

You can defeat the final boss of 'The Legend of Zelda' without ever picking up the sword.

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Hard
✓ TRUE

Using only the silver arrow (found in Level 9) and a bomb, you can kill Ganon without the sword. It’s a little-known speedrun trick.

63.

The 'Ocarina of Time' development team included a dedicated archery expert to make Link’s bow feel realistic.

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Hard
✓ TRUE

Nintendo consulted an archery expert to ensure Link's draw and release animations were authentic, adding surprising realism to the fantasy game.

64.

The Master Sword was forged by the goddess Hylia and the ancient sages together.

Click to reveal answer ›

Hard
✗ FALSE

In Skyward Sword, the Master Sword is forged by Link from the Goddess Sword, with Hylia's blessing but not by the sages directly.

65.

Navi from Ocarina of Time was originally voiced by a famous Japanese actress, but all lines were cut.

Click to reveal answer ›

Hard
✗ FALSE

Navi never had recorded voice lines in any version—she only uses text beeps. This rumor stems from a misinterpretation of unused data.

66.

Navi the fairy from Ocarina of Time was originally going to be a sword that talked to Link.

Click to reveal answer ›

Hard
✓ TRUE

Early development documents show the idea of a sentient sword called the 'Fairy Sword' that would advise Link, but it was scrapped for the fairy companion.

67.

The Legend of Zelda series has never had a game featuring a playable female version of Link.

Click to reveal answer ›

Hard
✓ TRUE

Despite fan speculation, Nintendo has never released a mainline Zelda game with a female Link. Linkle in Hyrule Warriors is a spin-off, not canon.

68.

The Rito tribe in Breath of the Wild are descended from the Zora, according to official lore.

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Hard
✓ TRUE

Hyrule Historia confirms that the Rito evolved from the Zora after a great flood forced them to adapt to a life in the sky, losing their aquatic traits.

69.

Zelda II: The Adventure of Link was the first game in the series to include a jump button.

Click to reveal answer ›

Hard
✗ FALSE

Zelda II did introduce side-scrolling and jumping, but the first game with a dedicated jump button was actually A Link to the Past on SNES, via the Pegasus Boots.

70.

The ocarina in Ocarina of Time was modeled after a real ancient Chinese instrument called the xun.

Click to reveal answer ›

Hard
✓ TRUE

Nintendo based the in-game ocarina’s shape on the xun, a Chinese clay vessel flute, but the music was played on a actual ocarina by composer Koji Kondo.

71.

Princess Zelda was originally going to be named Princess Zelda the First, but the 'First' was dropped for simplicity.

Click to reveal answer ›

Hard
✓ TRUE

Shigeru Miyamoto stated in an interview that early drafts called her 'Princess Zelda I' to emphasize her royal lineage, but they dropped the numeral to avoid confusion.

72.

The Moon in Majora's Mask was originally intended to have a smiling face.

Click to reveal answer ›

Hard
✓ TRUE

Early concept art shows the Moon with a creepy grin. Developers changed it to a grimace to make it more ominous and unsettling.

73.

In Breath of the Wild, you can complete the entire main story without ever meeting the character Impa.

Click to reveal answer ›

Hard
✓ TRUE

You can skip the main quest that leads to Impa in Kakariko Village and go straight to defeating Ganon, though it's very challenging without the guidance.

74.

In 'Ocarina of Time,' the developers hid a fully functional version of the NES game 'Super Mario Bros.' inside the code.

Click to reveal answer ›

Hard
✗ FALSE

This is a common urban legend. No hidden Mario game exists in 'Ocarina of Time.' The debug code only contains test rooms and leftover assets.

75.

The Ocarina of Time development team never played Super Mario 64 for inspiration.

Click to reveal answer ›

Hard
✗ FALSE

Shigeru Miyamoto and the team actually studied Mario 64 extensively to learn how to transition Zelda into 3D effectively.

76.

Breath of the Wild's map was partly inspired by real-world Kyoto, Japan.

Click to reveal answer ›

Hard
✓ TRUE

The developers used the layout of Kyoto as a reference for Hyrule's geography, blending real locations with fantasy landmarks.

77.

Princess Zelda is an incarnation of the goddess Hylia, not just a royal descendant.

Click to reveal answer ›

Hard
✓ TRUE

In Skyward Sword, it's revealed Zelda is Hylia's mortal reincarnation. This makes her divine, not just a bloodline heir.

78.

Link's iconic green tunic was originally designed to make him blend into the environment as a stealth feature.

Click to reveal answer ›

Hard
✗ FALSE

The green tunic was chosen for its fairy-tale look and to evoke Robin Hood, not for stealth—Link is often brightly colored against backgrounds.

79.

In the original Legend of Zelda, you could kill Ganon without using the Silver Arrow.

Click to reveal answer ›

Hard
✓ TRUE

Using the Bow and a well-timed bomb, Ganon can actually be defeated—though the Silver Arrow is the intended method.

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