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Codenames Trivia Questions

How much do you really know about Codenames? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

Codenames was originally designed as a party game for 4 to 8 players, but it can be played with just two.

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Easy
✓ TRUE

The game supports 2-player variant rules where one player acts as both spymaster and guesser for each team.

2.

The assassin word in Codenames is always the word that is most dangerous to guess, but accidentally revealing it ends the game immediately with a loss for the guessing team.

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Easy
✓ TRUE

If a team touches the assassin tile, they lose instantly, even if the other team has more unrevealed words.

3.

In Codenames, the spymasters are allowed to speak only single-word clues, but they can point at the board to clarify.

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Medium
✗ FALSE

Spymasters cannot point at the board or give any nonverbal hints; all communication must be through the one-word clue and the number.

4.

The Codenames board includes 25 words, but only 9 belong to the red team, 8 to the blue team, and 1 is the assassin.

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Medium
✓ TRUE

In a standard game, the key card shows 9 red, 8 blue, 7 bystanders, and 1 assassin. The distribution flips for the starting team.

5.

Codenames has an official expansion called 'Codenames: Deep Undercover' that adds adult-themed words to the game.

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Medium
✓ TRUE

Released in 2016, this version includes risqué word lists, though it follows the same core rules.

6.

A spymaster can use a compound word like 'baseball' as a clue even if 'base' and 'ball' are separate words on the board.

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Hard
✗ FALSE

You cannot use a clue that is a compound of two visible words; 'baseball' would be invalid if both 'base' and 'ball' are on the board.

7.

The official Codenames rules state that the word 'university' can be used as a clue for both 'college' and 'school' on the board.

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Hard
✓ TRUE

A clue must relate to the meanings of the words on the board, so 'university' works for both 'college' and 'school' as they are synonyms.

8.

In competitive Codenames, players often use a 'zero' clue to indicate that none of the words on the board are related to the clue given.

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Hard
✗ FALSE

There is no official 'zero' clue; spymasters can only give a single word and a number, which must be at least 1.

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