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L.A. Noire Trivia Questions

How much do you really know about L.A. Noire? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

The game lets you skip driving by having your partner automatically drive to any destination.

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Easy
✓ TRUE

If you hold down a button, your partner takes the wheel, letting you fast-travel to mission markers without manually driving.

2.

You can arrest innocent civilians for jaywalking or littering in free roam.

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Easy
✗ FALSE

Cole Phelps can only arrest people during scripted missions; free roam has no such mechanic, though you can chase random pedestrians.

3.

The game's script is over 2,000 pages long, longer than most film trilogies.

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Medium
✗ FALSE

The script is around 2,000 pages, but many film trilogies (like The Lord of the Rings) exceed that; still, it's exceptionally long for a game.

4.

The Homicide desk cases were based on the real-life 'Black Dahlia' and other unsolved murders.

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Medium
✓ TRUE

Writers drew from true 1940s L.A. cases, including Elizabeth Short's murder, though names and details were changed for fiction.

5.

The entire game map is a 1:1 scale replica of 1940s Los Angeles.

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Medium
✗ FALSE

It's a highly detailed but condensed version—only key neighborhoods and landmarks are modeled, not every street in the real city.

6.

All major characters in L.A. Noire were voiced by actual Hollywood actors like Mad Men stars.

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Medium
✗ FALSE

While Mad Men actors appear, most leads were unknown voice actors; the game's facial capture used actors who looked like their characters, not celebrities.

7.

L.A. Noire originally had a multiplayer mode that was cut late in development.

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Hard
✓ TRUE

Rockstar and Team Bondi planned multiplayer but scrapped it to focus on the single-player narrative, leaving only hints in the game's code.

8.

The game's facial animation technology was originally developed for medical diagnostics.

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Hard
✓ TRUE

Team Bondi repurposed Depth Analysis, a tech designed to read facial micro-expressions for lie detection, into the game's interrogation system.

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