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L.A. Noire Trivia Questions

How much do you really know about L.A. Noire? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

The game lets you skip driving by having your partner automatically drive to the next mission destination.

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Easy
✓ TRUE

If you hold down a button, your partner takes the wheel, fast-traveling you to the mission marker without manual driving.

2.

In L.A. Noire, the player can arrest innocent civilians for jaywalking or littering in free roam.

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Easy
✗ FALSE

Cole Phelps can only arrest people during scripted missions; free roam has no such mechanic, though random pedestrians can be chased.

3.

The entire game map is a 1:1 scale replica of 1940s Los Angeles.

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Medium
✗ FALSE

It's a highly detailed but condensed version—only key neighborhoods and landmarks are modeled, not every street in the real city.

4.

The Homicide desk cases were based on the real-life 'Black Dahlia' and other unsolved murders.

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Medium
✓ TRUE

Writers drew from true 1940s L.A. cases, including Elizabeth Short's murder, though names and details were changed for fiction.

5.

All major characters in L.A. Noire were voiced by actual Hollywood actors like Mad Men stars.

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Medium
✗ FALSE

While Mad Men actors appear, most leads were unknown voice actors; the game's facial capture used actors who looked like their characters, not celebrities.

6.

The game's script is over 2,000 pages long, longer than most film trilogies.

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Medium
✓ TRUE

L.A. Noire's script was around 2,200 pages, vastly longer than typical film trilogy scripts, which usually total a few hundred pages.

7.

L.A. Noire's facial animation technology was originally developed for medical diagnostics.

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Hard
✗ FALSE

The MotionScan technology was created by Depth Analysis specifically for L.A. Noire’s realistic facial capture and interrogation system, not for medical diagnostics.

8.

L.A. Noire originally had a multiplayer mode that was cut late in development.

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Hard
✓ TRUE

Rockstar and Team Bondi planned multiplayer but scrapped it to focus on the single-player narrative, leaving only hints in the game's code.

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