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Missile Command Trivia Questions

How much do you really know about Missile Command? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

The game's iconic 'The End' screen originally displayed a picture of a burned-out city.

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Easy
✓ TRUE

When all cities are destroyed, a haunting image of a ruined city appears, emphasizing the futility of war.

2.

The game's 'Mega Missile' power-up allowed players to destroy all enemies on screen at once.

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Easy
✗ FALSE

No power-ups exist in the original Missile Command; it's a pure skill-based game with no special weapons.

3.

Missile Command was originally designed to be a game about defending against nuclear war.

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Medium
✓ TRUE

Developer Dave Theurer based it on his anxiety over Cold War nuclear threats, making it a serious political statement.

4.

Missile Command was one of the first arcade games to feature a 'continue' option.

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Medium
✗ FALSE

Continues didn't appear in arcades until the mid-1980s; Missile Command had no continue feature.

5.

The game's joystick controlled the player's three missile bases directly.

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Medium
✗ FALSE

The player used a trackball to move a crosshair cursor, not a joystick—a unique control scheme for its time.

6.

The game's high score initials 'AAA' were secretly programmed to trigger a free play mode.

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Hard
✓ TRUE

Entering 'AAA' as initials after a high score unlocked a hidden free-play mode, a rare Easter egg.

7.

Atari's prototype for Missile Command used vector graphics instead of raster sprites.

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Hard
✗ FALSE

It always used raster-based color graphics; vector graphics were reserved for games like Asteroids.

8.

Missile Command's arcade cabinet featured a special 'missile-shaped' trigger button.

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Hard
✗ FALSE

It used standard convex buttons; no special missile-shaped button was ever produced for the cabinet.

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