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PICO-8 Trivia Questions

How much do you really know about PICO-8? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

PICO-8 was developed by Nintendo as a modern take on the Game Boy development environment.

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Easy
✗ FALSE

PICO-8 was created by independent developer Joseph White (Lexaloffle), not Nintendo. It's a fantasy console, not an official Nintendo product.

2.

PICO-8's default palette has exactly 16 colors, and you cannot change them per cartridge.

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Easy
✓ TRUE

PICO-8 uses a fixed 16-color palette globally. You can remap colors using the draw state, but the palette itself is permanent and shared across all cartridges.

3.

PICO-8 games are limited to 32 kilobytes of code, but can use up to 128 kilobytes for graphics.

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Medium
✓ TRUE

PICO-8's code size is capped at 32KB, but cartridge data (sprites, maps, sound) can total 128KB, thanks to its compressed bank-switching system.

4.

PICO-8 was originally created as a tool to teach children how to code in Lua.

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Medium
✗ FALSE

PICO-8 was built by Joseph White for game jams and retro enthusiasts, not specifically for kids. Its simplicity appeals to all ages, but that wasn't the primary goal.

5.

You can export PICO-8 games as standalone HTML files that run in any browser.

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Medium
✗ FALSE

PICO-8 exports HTML, but it requires the PICO-8 JavaScript player to run, which is not allowed for distribution without a license. Most exported games need the PICO-8 app or a special embed.

6.

PICO-8 can play music composed in a tracker, but only in 4-channel chiptune format with no samples.

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Medium
✓ TRUE

PICO-8's sound engine uses 4 channels (square, noise, etc.) and lacks sample playback. All music is synthesized live, similar to classic NES-style audio.

7.

PICO-8 cartridges can be shared as PNG images that contain the game data hidden in the pixels.

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Hard
✗ FALSE

PICO-8 cartridges are stored as PNG files, but the game data is encoded directly into the image pixels, not hidden—it's a visual representation of the code and assets.

8.

PICO-8 supports saving game progress to a tiny built-in battery-backed RAM of just 64 bytes.

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Hard
✓ TRUE

PICO-8 has 64 bytes of persistent storage (persist) that survives cartridge reloads, perfect for high scores or basic save data, but far smaller than most expect.

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