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Q*bert Trivia Questions

How much do you really know about Q*bert? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

Q*bert never appeared in any console or home computer ports during the 1980s.

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Easy
✗ FALSE

It was ported to many systems, including Atari 2600, ColecoVision, and Commodore 64, often with great success.

2.

The name 'Q*bert' was inspired by a character from a children's cartoon from the 1970s.

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Medium
✗ FALSE

Actually, the name was randomly generated by a computer program used by the developers at Gottlieb.

3.

Q*bert's original arcade cabinet used a unique joystick that moved diagonally, not in four standard directions.

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Medium
✓ TRUE

The joystick was a 4-way diagonal controller, a rare design that made Q*bert stand out in arcades.

4.

The game's cube-based playfield was inspired by a 3D geometric art exhibit the creator saw at a museum.

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Medium
✗ FALSE

Actually, the isometric grid was inspired by a sketch of a pyramid of cubes, not a museum exhibit.

5.

Q*bert has a hidden 'Easter egg' that shows the entire development team's names if you press a specific sequence.

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Medium
✓ TRUE

Pressing the joystick in a certain pattern during the title screen reveals the credits—a rare treat for 1982.

6.

Q*bert's iconic swearing sound effects were recorded by the game's lead programmer, Warren Davis.

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Hard
✓ TRUE

Davis voiced the gibberish curse words himself using a microphone and pitch-shifting.

7.

Q*bert was the first arcade game to feature a fully 3D-rendered character rather than sprites.

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Hard
✗ FALSE

It used 2D sprites rendered from 3D models, but wasn't fully 3D; that milestone belongs to later games.

8.

The game's designer originally wanted Q*bert to be a chicken, not a weird orange creature.

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Hard
✓ TRUE

Early concepts had a chicken character, but the final design evolved into the iconic Q*bert after playtesting.

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