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StarCraft II Trivia Questions

How much do you really know about StarCraft II? Below are 8 true or false statements. Click each one to reveal the answer and explanation.

1.

Zerg units automatically regenerate health faster when standing on creep.

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Easy
✓ TRUE

All Zerg units regenerate health at 1 HP per second on creep, versus 0.5 HP off creep—a key advantage.

2.

The Protoss Colossus can walk over cliffs and buildings in the game, ignoring pathing.

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Easy
✓ TRUE

Colossus can traverse any terrain height, including cliffs and player-made structures.

3.

A single SCV can repair a bunker faster than two SCVs working together.

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Easy
✗ FALSE

Multiple SCVs repair simultaneously, so two always repair faster than one; no diminishing returns.

4.

Terran Medivac dropships cannot heal mechanical units like Thors or Siege Tanks.

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Medium
✗ FALSE

Medivacs heal only biological units; mechanical units require SCV repair instead.

5.

The Zerg unit Infestor can permanently control enemy units with Neural Parasite even after the host dies.

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Medium
✗ FALSE

Neural Parasite ends when the Infestor dies or is cancelled; it does not grant permanent control after death.

6.

In StarCraft II, the Terran Thor can be upgraded to fire a long-range strike against air units.

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Medium
✓ TRUE

The Thor's High-Impact Payload upgrade switches its weapon to a long-range, high-damage anti-air mode.

7.

The Protoss Mothership's Time Warp ability slows all enemy units in a large area for 30 seconds.

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Medium
✗ FALSE

Time Warp lasts only 10 seconds, not 30—a common misconception due to its visual impact.

8.

The Zerg Brood Lord's attack spawns broodlings that can continue attacking after the main projectile hits.

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Hard
✓ TRUE

Each Brood Lord shot releases two broodlings that chase and attack the target until killed.

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